Research on the Application of Virtual Reality Technology in Digital Interaction of Tourism Exhibition Halls
DOI:
https://doi.org/10.71465/fias484Keywords:
Virtual Reality, Digital Tourism, Gaze-Contingent Rendering, Human-Computer InteractionAbstract
The digitization of cultural heritage and tourism resources has become a pivotal area of research within computer science and human-computer interaction. As physical boundaries in tourism are increasingly challenged by global events and sustainability concerns, Virtual Reality (VR) offers a transformative solution for remote presence and immersive exploration. This paper investigates the comprehensive application of VR technology in the digital interaction of tourism exhibition halls. Specifically, we propose a novel framework, the Adaptive Gaze-Contingent Rendering System (AGCRS), designed to optimize rendering performance while maintaining high visual fidelity in resource-constrained environments. By integrating real-time user behavior analysis with dynamic Level of Detail (LOD) management, the system addresses common latency and motion sickness issues inherent in current VR tourism applications. We evaluate the proposed method through extensive experiments comparing it against traditional static rendering pipelines. The results demonstrate a significant reduction in rendering latency and a marked improvement in user immersion scores. This study contributes to the theoretical understanding of digital presence and provides practical architectural guidelines for the next generation of smart tourism exhibitions.